Ramon de Ocampo
21) Wrecking ball
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When Greg Heffley's family unexpectedly inherits a lot of money, they finally have a chance to renovate their house--but home improvement is a lot more involved than any of them thought. Walls come down to reveal rot, mold, terrible critters, and something perhaps even worse, and in the end the Heffley family may decide to just up and move out of town altogether.
22) The deep end
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Greg Heffley chronicles in his diary the adventures he and his family had when they embarked on a cross-country camping trip over the summer. He documents how things didn't go as planned--with the family encountering skunks, bears, storms, and a flash flood at an RV park--but they did make a lot of happy family memories.
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"Cash, Fitch, and Bird Thomas are three siblings in seventh grade together in Park, Delaware. In 1986, as the country waits expectantly for the launch of the Space Shuttle Challenger, they each struggle with their own personal anxieties. Cash, who loves basketball but has a newly broken wrist, is in danger of failing seventh grade for the second time. Fitch spends every afternoon playing Major Havoc at the arcade on Main and wrestles with an explosive...
24) The switch
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On the day of Henry Ludd's thirteenth birthday, the power goes out. No phones, no news, people descending in lawlessness-- and in the chaos, Henry's father has gone missing.
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Alder has always lived in his cozy little house in Southern California. An old, reliable, comforting walnut tree has stood between his house and the one next door. When a new family--with a particularly annoying girl his age named Oak--moves into the neighboring house, they cut the tree down. As Oak and Alder start school together, they can't imagine ever becoming friends. But they soon discover a series of mysterious, possibly magical, connections...
26) The hypnotists
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Twelve-year-old Jackson Opus is descended from two powerful hypnotist bloodlines, but he has just begun to realize that he can control other peoples' actions with sometimes frightening results--especially when the head of the Sentia Institute plans to use Jackson for his own benefit.
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"Magic Club is supposed to be fun for Frankie Miller and his friends. But that pest, Ari Goodwyn is always ruining everyone's tricks. After a really embarrassing fail, Frankie wants revenge. When the legendary magician, Mystical Marvin, comes to town to perform his daring stunts, Frankie sees an opportunity to get even with Ari. There's only one problem: everything goes wrong. Can Frankie and his friends make things right? Or will the opportunity...
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Tor is still getting used to the powers of the Night Witch, but everything changes when a mysterious girl named Vesper arrives on Emblem Island with news that a band of cursed pirates are on their way to the island. Vesper informs them that the Calavera pirates destroyed her home and their only hope of stopping them is the Pirate's Pearl, an ancient relic that controls the high seas. Tor, Vesper, Engle, and Melda embark on a perilous journey to find...
30) Lost in the sun
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"As Trent Zimmerman struggles to move past a traumatic event that took place several months earlier, he befriends class outcast Fallon Little, who helps him understand that he can move on"--Provided by publisher.
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Greg records his sixth grade experiences in a middle school where he and his best friend, Rowley, undersized weaklings amid boys who need to shave twice daily, hope just to survive, but when Rowley grows more popular, Greg must take drastic measures to save their friendship.
33) I need a hug
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A little porcupine just wants a hug, but all the other animals shy away from his prickly spikes--except for a snake.
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There is something weird happening in Fever Swamp. It started with a strange howling at night, and a rabbit torn to shreds. People think Grady's new dog is responsible. But Grady knows his dog is just a regular old dog. And most dogs don't howl at the moon. Or disappear at midnight. Or do they?
35) Memory maze
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Jackson Opus and his family have been forced into hiding because his identity as a powerful young hypnotist has been leaked out--but his enemy Dr. Mako is still out to find him to use his mesmerizing skills for evil purposes.
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For generations the Charming men have been cursed, but now that the witch Envearia is dead the curse should be broken--however things are complicated at Charming Palace: King Clement is still nasty, Queen Maud has fled with the help of her son, Prince Dash, and Ella Coach (called Cinderella) would rather be at home sewing than living in the palace at Charming Prep school.
37) Slugfest
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"Forced to take Physical Education Equivalency, aka "Slugfest," in summer school so he can maintain his star spot on the JV football team, Yash recruits his fellow PE rejects to train with him and pass this course, an endeavor that turns into a summer he'll never forget."--
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Twelve-year-olds Alex and Renata are on the run from the Order, which is on the brink of creating an army of indestructible stone warriors to carry out their evil schemes, and only the Lost Spells which his mother used to bring Alex back to life can stop them--and undoing the powerful magic that created the chaos that is now loose in Egypt might very well kill him.
39) Masterminds
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"A group of kids discovers they were cloned from the DNA of some of the greatest criminal masterminds in history for a sociological experiment"--
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"Before they were legends, they were friends. All for one and one for all! On the first day of a family trip to Paris, Greg Rich's parents disappear. They're are not just missing from the city - they're missing from the century. So Greg does what any other fourteen-year-old would do: he travels through time to rescue them. Greg soon finds out that his family history is tied to the legendary Three Musketeers. But when he meets them, they're his age,...